Tinykin is a game I came across about a year back while searching for something to play on my XBOX Series S with Gamepass. Played it for about an hour or so over cloud gaming, and while it was enjoyable, my unreliable Spectrum internet wasn’t too enjoyable, so I moved along to other games. Recently though, I came across the title once again, this time searching PlayStation Plus for something worthwhile on the PS5. Not wanting to have a similar experience, this time I downloaded the title and started a playthrough. This game is a true delight, it feels like a throwback to earlier console generations. The gameplay is a of 3D platforming while exploring level by level with some great puzzles added in with some Pikmin vibes using the Tinykin.
There are five different types of Tinykin that you discover throughout the various levels, starting with the pink which are your basic units that are used to carry items or move items for you throughout the game. Each of the first few levels brings you a new Tinykin which will perform specific tasks that are also introduced level by level.
Pink Tinykin carry/move items for you
Red Tinykin explode to unlock shortcuts/paths in levels
Green Tinykin are used to stack and climb to access areas
Yellow Tinykin are used to create bridges for traversal
Blue Tinykin are used to convey electrical currents.
Again each level will introduce a new Tinykin that will solve each levels conundrum, until you are left with a whole cast towards the final levels to solve the various puzzles with the full assortment of Tinykin. If you have played games in the Pikmin series this will be a familiar feeling and makes for some great, fun gameplay. Offering plenty of challenges and strategic action and some brilliant level designs as you traverse through the rooms of the house.
The level design is wonderful, bringing back vibes of the old Army Men games, the more recent Grounded, or perhaps even further back Honey I Shrunk The Kids vibes where you are a micro sized character in “real-life” style rooms throughout a house.
Chrysal Workshop: Homebase/Hub where you see your collected
Transidor Crossing: Hallway on split on two levels with a large staircase between them
City of Sanctar: Living room setting including a piano, stereo, TV, and various other furniture to explore.
Foliana Heights: Perhaps a nursery (like for plants…) with plenty of greenery and various terrariums that likely held some insect or reptile.
Waters of Balnea: Two room connected bathroom, one containing a toilet and the other with a bathtub.
Lands of Ambrose: Kitchen with an overflowing sink cascading into a waterfall, plenty of cabinets to search, and a countertop full of interesting appliances to utilize.
Celerion Park: Kids room complete with toy car race track and a building block castle.
(Redacted): Last level, no spoilers!
Each level is diverse and brings unique tasks, looks, and experiences as you gather your Tinykin and help the inhabitants of that level while working towards your goal. There are different objectives on each level, with a main path goal and extra goals and/or items to find if you are pushing towards that 100% completion. And in terms of difficulty there are some challenging spots when you are finding certain tasks that could make it a little hard for kids, the fun factor of the game should offset any challenges they face. Also the game is a rather easy Platinum or a maxed out Gamerscore, with plenty of guides or walkthroughs available if you get stuck on any of the extra challenges.
I would encourage everyone to give this game a shot, it is a true delight as mentioned before and it is the first game to be Gamewrote Approved and receive the Gamewrote Seal Of Approval!
Tinykin is available on PlayStation, XBOX, Switch, and STEAM, with a demo available on XBOX or Switch and is currently available through PlayStation Plus and was developed by Splashteam and tinyBuild.
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*Seal the artist nor the animal have approved their use or likeness in the Gamewrote Seal Of Approval*
Growing up as a child of the 80/90s it was hard to not love some good ol fashion wrestling. For myself it was WWF, then WCW, then a little bit more WWF/WWE but I eventually grew out of love with wrestling. But a few years back something caught my interest and brought me back in love with it again, All Elite Wrestling or AEW. while I didn’t watch from the very beginning, I became a weekly viewer and fan during the pandemic years. Watching the incredible quality of wrestling from the shear in ring entertainment aspect got its hooks in me good. Then came the announcement in May of 2022, of their first videogame, AEW: Fight Forever.
Having personally got back into the WWE2K games as well a couple years back and having grown up with the essential Nintendo64 era wrestling games, I was excited to see that AEW: Fight Forever was intended to be a spiritual successor to the N64 era games. These were endless fun with arcade style over the top action and in many ways it carries the torch of those older games. In terms of fun factor, Fight Forever is brilliant arcade style fun, it is fast paced and over the top in many, many ways. Definitely sets itself apart from the well established WWE2K series, and there is certainly room for both titles and styles. But if AEW: Fight Forever wants to become the staple that 2K is, there are certain improvements that should be considered.
Below are suggestions I feel would improve the Fight Forever experience and help ensure they can keep this game going as well as their brand in general. And whether or not the fine hardworking people at YUKE’S and THQ Nordic take my input or not, they really should get out there with a solid road map for the title in the next month or so. Perhaps lining it up with the expected August update that will bring the Stadium Stampede, battle royale mode, to the game and have some solid additions by years end to show they are intending on supporting and improving the game moving forward.
Expand Max Character Count: With the announcement of the Stadium Stampede battle royale mode being added to the game, it shows that the game can have more action on screen than currently allowed, however that mode is not confined to the ring and ring area as the regular game modes are. This would likely be a very challenging change, and it is likely capped at four characters at once for a reason, but there is certainly some great additions that could come to the title if more were possible. Imagine what would be possible with maybe six or even say ten wrestlers able to be in a match together, not just how much better it would make current modes like the Casino Battle Royale, but perhaps…
More Match Types: Under the assumption that upping the max character count is possible in regular in ring game modes (The Stadium Stampede mode has been shown off and obviously has a much higher max), how great would adding the AEW World Trios Titles into the mix, or having three or four-way tag matches. Another obvious addition, Blood & Guts, having just come off this year’s epic match with the Golden Elite vs Blackpool Combat Club. How insane would the gameplay be with two rings inside a massive cage and two five wrestler factions going at it, pure chaos in the best way possible.
More Arenas And Locations: Both in terms of more arenas, but anyone who is a fan of AEW knows they are no stranger to fighting in the crowd, the stands, the concession area, etc. Adding more areas throughout an arena seems like an obvious addition, again some assets are already there with what the Stadium Stampede trailer shows. And in terms of more arenas, how is there no Daily’s Place!? This small, intimate arena is where AEW blossomed into the unique brand it is and started to thrive.
More Alternate Attire: While there are some alternate attires in game for some wrestlers, there should be multiple attire for most if not all the wrestlers in the game. And these can even be items that need to be purchased in the in game store with earned currency, you earn plenty of it and it would be a great thing to work towards. Furthermore the current way to adjust the attire is not very simple, should be as basic as select wrestler->select attire, then play.
Vastly Improved Creation Options: Even beyond the roster, which will be covered a little later, the creation content options by far the most underwhelming part of AEW: Fight Forever. The game gives a small base quantity of customizations for create a wrestler and even for create an arena, then has a bit more available for purchase in the in-game store. However it is very minimal, and doesn’t have much in the way of customization within the options outside of an assortment of items having custom color options. And the game offers no community options as have been standard in the WWE2K titles for a long while. Expecting that community download/upload options in their first title isn’t too fair, but expecting a much wider array of clothing, accessories, etc. is very fair. Hopefully this is something that gets expanded on regularly with updates, adding new outfits and accessories.
Official Minigame Party Mode: The minigames are the most unique option in the game, make this a full on mode beyond what it is now. Think Mario Party style knockoff even, go All Out…The game has a fair number of minigames available to unlock within the game, but only starts with the initial three games. There are also a few announced already as part of the DLC/Season Pass, but there is certainly room for a lot more and again, more of an expanded unique party mode featuring the minigames.
Overhaul Season Pass and DLC Pricing: One of the most glaring issues with the game as of release was the roster, despite having a solid number of overall talent, over fifty wrestlers initially, it felt very outdated and puzzling. For instance why is Jeff Hardy included in the game, yet Matt Hardy who has been with AEW longer was a pre-order bonus or $5 DLC add-on. Then there’s the announced DLC having wrestlers like FTR, Keith Lee, The Bunny, etc as when most have been staples of the brand for a long time. At the other end of the spectrum, why in the world is Cody Rhodes in this game still or why is Aubrey Edwards (nothing against Aubrey, she’s great!) a playable character when so many actual wrestlers are missing?
When you think of the various wrestlers that have been around for a year or more that are absent and not even mentioned as the season pass DLC, it’s puzzling. You would hope for a massive Ring of Honor DLC pack bringing in Athena or the Gates of Agony along with the various championship belts from that promotion. Or perhaps just having more recent AEW wrestlers like Skye Blue or Willow Nightingale or even more obviously relevant the two biggest wrestlers in the women’s division in Toni Storm and Jamie Hayter. And ultimate pie in the sky dream DLC, New Japan Pro-Wrestling Pack. Bringing the biggest stars through the digital forbidden door, giving everyone the chance to reenact the likely match of the Year Will Ospreay vs Kenny Omega in Fight Forever.
The current DLC/Season Pass is seemingly very high priced especially considering the content in there compared to the game and the game’s $59.99 price tag rather than the now standard $69.99. Having a $29.99 price for a very minimal selection of additional content, is not a great value. The season pass appears to add six wrestlers and four minigames, that’s all, and certainly a bad value compared to the overall game’s offering at $59.99 of over fifty wrestlers and fifteen minigames. Here is what is currently available and announced for DLC:
Available Now
Matt Hardy pack ($4.99) giving users access to what was the preorder bonus, two versions of Matt Hardy
Season Pass ($29.99) which will include the following three packs
FTR: Revival Pack ($11.99) with the duo and two extra minigames
Upcoming
Limitless Bunny Bundle ($11.99 presumably) with Keith Lee, The Bunny, and two extra minigames
Hookhausen Very Handsome, Very Evil Pack ($11.99 presumably) with HOOK and Danhausen
Add More Campaign Content: While the WWE2K campaign/career mode seems to go on endlessly with not a real clear direction and a lot of repetition from my experience, the Fight Forever campaign is rather condensed by comparison. It has a nice setup and takes the player through four chapters and plays well along with having multiple branches depending on successes and failures in matches throughout the campaign. And part of what it lacks, can actually be something that helps to ease the addition of more story chapters, there are almost exclusively text based story with very, very limited VO. Hopefully they are able to add more chapters beyond the initial four that are there now, something like a Forbidden Door PPV chapter if there is an eventual NJPW add-on.
Make Stadium Stampede Fully F2P: Now this may be the plan already, and if it was already announced as being the case, my bad…
But make Stadium Stampede a full free game for even people who don’t own AEW: Fight Forever, much like what Call Of Duty does with Warzone. Allow people to download basically the full Fight Forever title and have access to just this mode, while blocking access to the regular/base game. This would hopefully add to the player base for the mode and more importantly be a lane for new users to adopt the full title over time.
There you have it! What Gamewrote would do to improve AEW: Fight Forever. With that all said, I can’t stress this enough, the game is a blast to play already. These changes are more longevity based and I would urge them to make continued changes to this game for a couple years rather than try for an annual release like 2K does. The base game is great and is ripe for more content add campaign chapters, add modes, add wrestlers, add content creation, add to this wonderfully unique game. I will also state that I have only played this game solo to this point, I have not tried the online modes, nor have I played any couch coop/competitive. And I can only imagine the fun my friends and I would have had in our younger days playing this game together.
OH! And make the character indicator a default setting from the start, damn near impossible to know who you are targeting without that on…
Comment here and please follow @GameWrote on Twitter and Instagram to interact more with me.
While time has not permitted me to post nearly as much as I would like on here for quite some time, figured it would be a nice quick post to predict The Game Awards 2022. With the show airing Thursday, December 8th, now is the perfect time to throw out predictions on a majority of the categories and add a few predictions or more possible a few wishlist items for the show. First up, here are the categories, nominations, and my predicted winner for them, I skipped a handful of categories that I have no interest in, but most are covered below. Mind you these are not necessarily what I feel should win for the categories but what I think will win, Horizon and As Dusk Falls would win much more if it was what I felt should win.
And the nominees are…
Game Of The Year: Predicted Winner: Elden Ring
A Plague Tale: Requiem
Elden Ring
God Of War Ragnarok
Horizon Forbidden West
Stray
Xenoblade Chronicles 3
Best Game Direction: Predicted Winner: God Of War Ragnarok
Elden Ring
God Of War Ragnarok
Horizon Forbidden West
Immortality
Stray
Best Narrative: Predicted Winner: God Of War Ragnarok
A Plague Tale: Requiem
Elden Ring
God Of War Ragnarok
Horizon Forbidden West
Immortality
Best Art Direction: Predicted Winner: Horizon Forbidden West
Elden Ring
God Of War Ragnarok
Horizon Forbidden West
Scorn
Stray
Best Score and Music: Predicted Winner: God Of War Ragnarok
A Plague Tale: Requiem
Elden Ring
God Of War Ragnarok
Metal: Hellsinger
Xenoblade Chronicles 3
Best Audio Design: Predicted Winner: Call Of Duty: Modern Warfare II
Call Of Duty: Modern Warfare II
Elden Ring
God Of War Ragnarok
Gran Turismo 7
Horizon Forbidden West
Best Performance: Predicted Winner: God Of War Ragnarok, Christopher Judge
Horizon Forbidden West, Ashly Burch
A Plague Tale: Requiem, Charlotte McBurney
God Of War Ragnarok, Christopher Judge
Immortality, Manon Gage
God Of War Ragnarok, Sunny Suljic
Games For Impact: Predicted Winner: As Dusk Falls
A Memoir Blue
As Dusk Falls
Citizen Sleeper
Endling-Extinction Is Forever
Hindsight
I Was A Teenage Exocolonist
Best Ongoing: Predicted Winner: Fortnite
Apex Legends
Destiny 2
Final Fantasy XIV
Fortnite
Genshin Impact
Best Indie: Predicted Winner: Stray
Cult Of The Lamb
Neon White
Sifu
Stray
Tunic
Best Mobile Game: Predicted Winner: Marvel Snap
Apex Legends Mobile
Diablo Immortal
Genshin Impact
Marvel Snap
Tower Of Fantasy
Best Action Game: Predicted Winner: Call Of Duty: Modern Warfare II
Bayonetta 3
Call Of Duty: Modern Warfare II
Neon White
Sifu
Teenage Mutant Ninja Turtles: Shredder’s Revenge
Best Action/Adventure: Predicted Winner: Horizon Forbidden West
A Plague Tale: Requiem
God Of War Ragnarok
Horizon Forbidden West
Stray
Tunic
Best Role Playing: Predicted Winner: Xenoblade Chronicles 3
Elden Ring
Live A Live
Pokemon Legends: Arceus
Triangle Strategy
Xenoblade Chronicles 3
Best Fighting: Predicted Winner: Sifu
DNF Duel
Jojo’s Bizarre Adventure: All Star Battle R
The King Of Fighters XV
Multiversus
Sifu
Best Family: Predicted Winner: Splatoon 3
Kirby And The Forgotten Land
Lego Star Wars: The Skywalker Saga
Mario + Rabbids Sparks Of Hope
Nintendo Switch Sports
Splatoon 3
Best Sim/Strategy: Predicted Winner: Victoria 3
Dune: Spice Wars
Mario + Rabbids Sparks Of Hope
Total War: Warhammer III
Two Point Campus
Victoria 3
Best Sports/Racing: Predicted Winner: NBA 2K23
F1 22
FIFA 23
NBA 2K23
Gran Turismo 7
Olliolli World
Best Multiplayer: Predicted Winner: Overwatch 2
Call Of Duty: Modern Warfare II
Multiversus
Overwatch 2
Splatoon 3
Teenage Mutant Ninja Turtles: Shredder’s Revenge
Best Indie Debut:Predicted Winner: Tunic
Neon White
Norco
Stray
Tunic
Vampire Survivors
Most Anticipated Game: Predicted Winner: The Legend Of Zelda: Tears Of The Kingdom
Final Fantasy XVI
Hogwarts Legacy
Resident Evil 4
Starfield
The Legend Of Zelda: Tears Of The Kingdom
Now with that covered here are a few predictions, then a few wishlist items.
Predictions
Fairly good look at whatever the next/new Silent Hill game is
Game set in the Knives Out movie setting, maybe it’s a Tell Tale style game, or perhaps a point and click game
New Kojima game, probably XBOX exclusive
Gameplay trailer for Spiderman sequel
Trailer for Wolverine game, probably not gameplay
Grounded update maybe a bit of a roadmap
Ghosts Of Tsushima sequel teaser
The Legend Of Zelda trailer
At least one new Marvel Studio property announced
Assassins Creed update
BioShock update
Wishlist
Next Elders Scrolls title teaser with tentative release window
Sunset Overdrive for PS5 and announcement of sequel
The Last Of Us multiplayer game release date, beta info, and trailer
Infamous remake or potentially a new title from a different PS Studio
Animal Crossing Update, DLC, something for the game/series
Syphon Filter is back!!! Alright this won’t happen, but I can always dream
I genuinely feel like this year’s show will be a lot bigger on the announcements and reveals, the past few years were rough with all the reasonable Covid issues, studios overhauling workloads and schedules to adapt to work from home and remote/hybrid roles. But it feels like the industry is turning the corner over the past few months and we will finally start to see the new/next generation take off. These first few years have been underwhelming to a large degree and next year should be the shift needed to push the next gen consoles to feel like there is actual separation from the PS4/XBOXone generation.
The Game Awards will be streaming Live on Thursday, December 8th at 4:30PM PST. Links below should put you through to the Twitch or YouTube stream from The Game Awards, and there are some prizes to be earned through watching on Twitch, check out @thegameawards on Twitter for details on that. And follow @GameWrote on Twitter (https://twitter.com/GameWrote) for some likely live tweeting on announcements.